Oh yeah, if you haven’t heard by now, there’s a sequel. Not some lazy cash grab either, this one will have it’s own (very capable) legs. Eiji Aonuma (the legendary “Zelda Boss”) is once again sitting comfortably in the captain’s seat for this next installment of the beloved Nintendo franchise. This is a definite relief to us, as with ANY new title (following or not) there is the possibility of spoiling the taste when tweaking the recipe. Thankfully, Aonuma has some pretty dope ambitions as to the direction of the new title, as well as some unique insight from his years of personal experience with the ip.
In an interview with Game Informer, Ejii has stated:
One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again, while incorporating new gameplay and new story.”
The mechanics of Breath of the Wild are already so good, it feels like too many shifts and it will break. However, that is the risk that essentially all devs have to face at some point in the life cycle of a release. Not wanting to experience the same fate that he bestowed upon his team during the development of Majora’s Mask. Apparently the timeline was “…in a year.”, which really put the screws to the entire studio. This crunch has led him to allowing more time for a comfortable progression to occur. Programming is very tedious, meticulous, and all around stressful work. The morale of a team extends to it’s loyal community, and I mean come on, this is The Legend of Zelda were talking about here! This community is loyal, heck, we comment and discuss Zelda’s hair of all things.
We will be covering this game in greater detail as they are released in the coming months, so for now, be sure to check back often.